Space haven headgear1/5/2024 ![]() The tutorial gives a sense of progression - For many the tutorial will be the first experience with the game and so we wanted the player to feel like the ship they are building is their own, and that the tutorial has some progression to it.The tutorial is optional - The player will be able to skip the tutorial and jump straight in, using only the scenario objective hints as before. ![]() There are a few main points we want the tutorial to fulfill: It gives us more freedom to generate more in addition to all the events already happening within star systems and sectors. This system should work well as a way to generate more events for the player to encounter in the future. These can be distress beacons from ships breaking down mid hyperspace jumps but also groups that are on the hunt to take the player down due to their actions. The purpose of this feature is that it makes it possible to generate events which the player can encounter free from having them tied to certain sectors and NPC movement in the starmap. Inspired by the map traveling in Fallout 2 we've implemented a new feature that makes it possible to encounter events mid hyperspace jumps.Įach interstellar hyperlane may have 1 or more events available to discover.Įnemies may catch up to you if you roam the galaxy and get on their wrong side. Interstellar events Traveling in hyperspace may present you with new encounters, from groups having their ship broken down to enemies wanting to ambush your fleet. We are working on building a new starmap, with more opportunities to present the player with events and with the content of the game packaged in way that gives more more meaning to the progression of the game.Īt the same time we have to remember that the game is also very much a sandbox type of game, and we want to keep the possibility for the player to play in such a way if that is what they desire. Ultimately, our goal would be to pack the content of the game in an experience that would make the experience more giving from the beginning to the end. However, as a lot of feedback has stated the early and mid game of the Starmap has been enjoyable but once the player has reached a certain point the content has not been able to provide excitement to the same degree. ![]() ![]() We've built upon the starmap once before during early access, which in our mind was a clear step in the right direction. A New Starmap A new starmap with new features such as faction intentions, interstellar events, more missions and the addition of fog of war. ![]()
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